gnome-shell/js/ui/panelMenu.js
Jasper St. Pierre ca2e09fe8b sessionMode: Allow changing the session mode at runtime
Since we eventually want to add a system for changing the top panel
contents depending on the current state of the shell, let's use the
"session mode" feature for this, and add a mechanism for updating the
session mode at runtime. Add support for every key besides the two
functional keys, and make all the components update automatically when the
session mode is changed. Add a new lock-screen mode, and make the lock
screen change to this when locked.

https://bugzilla.gnome.org/show_bug.cgi?id=683156
2012-09-04 18:42:44 -03:00

259 lines
8.2 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Atk = imports.gi.Atk;
const Main = imports.ui.main;
const Params = imports.misc.params;
const PopupMenu = imports.ui.popupMenu;
const ButtonBox = new Lang.Class({
Name: 'ButtonBox',
_init: function(params) {
params = Params.parse(params, { style_class: 'panel-button' }, true);
this.actor = new Shell.GenericContainer(params);
this.actor._delegate = this;
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged));
this._minHPadding = this._natHPadding = 0.0;
},
_onStyleChanged: function(actor) {
let themeNode = actor.get_theme_node();
this._minHPadding = themeNode.get_length('-minimum-hpadding');
this._natHPadding = themeNode.get_length('-natural-hpadding');
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let children = actor.get_children();
let child = children.length > 0 ? children[0] : null;
if (child) {
[alloc.min_size, alloc.natural_size] = child.get_preferred_width(-1);
} else {
alloc.min_size = alloc.natural_size = 0;
}
alloc.min_size += 2 * this._minHPadding;
alloc.natural_size += 2 * this._natHPadding;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let children = actor.get_children();
let child = children.length > 0 ? children[0] : null;
if (child) {
[alloc.min_size, alloc.natural_size] = child.get_preferred_height(-1);
} else {
alloc.min_size = alloc.natural_size = 0;
}
},
_allocate: function(actor, box, flags) {
let children = actor.get_children();
if (children.length == 0)
return;
let child = children[0];
let [minWidth, natWidth] = child.get_preferred_width(-1);
let [minHeight, natHeight] = child.get_preferred_height(-1);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
if (natWidth + 2 * this._natHPadding <= availWidth) {
childBox.x1 = this._natHPadding;
childBox.x2 = availWidth - this._natHPadding;
} else {
childBox.x1 = this._minHPadding;
childBox.x2 = availWidth - this._minHPadding;
}
if (natHeight <= availHeight) {
childBox.y1 = Math.floor((availHeight - natHeight) / 2);
childBox.y2 = childBox.y1 + natHeight;
} else {
childBox.y1 = 0;
childBox.y2 = availHeight;
}
child.allocate(childBox, flags);
},
});
const Button = new Lang.Class({
Name: 'PanelMenuButton',
Extends: ButtonBox,
_init: function(menuAlignment, nameText, dontCreateMenu) {
this.parent({ reactive: true,
can_focus: true,
track_hover: true,
accessible_role: Atk.Role.MENU });
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
if (dontCreateMenu)
this.menu = null;
else
this.setMenu(new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0));
this.setName(nameText);
},
setName: function(text) {
if (text != null) {
// This is the easiest way to provide a accessible name to
// this widget. The label could be also used for other
// purposes in the future.
if (!this.label) {
this.label = new St.Label({ text: text });
this.actor.label_actor = this.label;
} else
this.label.text = text;
} else {
this.label = null;
this.actor.label_actor = null;
}
},
setMenu: function(menu) {
if (this.menu)
this.menu.destroy();
this.menu = menu;
if (this.menu) {
this.menu.actor.add_style_class_name('panel-menu');
this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
this.menu.actor.connect('key-press-event', Lang.bind(this, this._onMenuKeyPress));
Main.uiGroup.add_actor(this.menu.actor);
this.menu.actor.hide();
}
},
_onButtonPress: function(actor, event) {
if (!this.menu)
return;
this.menu.toggle();
},
_onSourceKeyPress: function(actor, event) {
if (!this.menu)
return false;
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
this.menu.toggle();
return true;
} else if (symbol == Clutter.KEY_Escape && this.menu.isOpen) {
this.menu.close();
return true;
} else if (symbol == Clutter.KEY_Down) {
if (!this.menu.isOpen)
this.menu.toggle();
this.menu.actor.navigate_focus(this.actor, Gtk.DirectionType.DOWN, false);
return true;
} else
return false;
},
_onMenuKeyPress: function(actor, event) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) {
let group = global.focus_manager.get_group(this.actor);
if (group) {
let direction = (symbol == Clutter.KEY_Left) ? Gtk.DirectionType.LEFT : Gtk.DirectionType.RIGHT;
group.navigate_focus(this.actor, direction, false);
return true;
}
}
return false;
},
_onOpenStateChanged: function(menu, open) {
if (open)
this.actor.add_style_pseudo_class('active');
else
this.actor.remove_style_pseudo_class('active');
// Setting the max-height won't do any good if the minimum height of the
// menu is higher then the screen; it's useful if part of the menu is
// scrollable so the minimum height is smaller than the natural height
let monitor = Main.layoutManager.primaryMonitor;
this.menu.actor.style = ('max-height: ' +
Math.round(monitor.height - Main.panel.actor.height) +
'px;');
},
destroy: function() {
this.actor._delegate = null;
this.menu.destroy();
this.actor.destroy();
this.emit('destroy');
}
});
Signals.addSignalMethods(Button.prototype);
/* SystemStatusButton:
*
* This class manages one System Status indicator (network, keyboard,
* volume, bluetooth...), which is just a PanelMenuButton with an
* icon.
*/
const SystemStatusButton = new Lang.Class({
Name: 'SystemStatusButton',
Extends: Button,
_init: function(iconName, nameText) {
this.parent(0.0, nameText);
this.actor.add_style_class_name('panel-status-button');
this._box = new St.BoxLayout({ style_class: 'panel-status-button-box' });
this.actor.add_actor(this._box);
if (iconName)
this.setIcon(iconName);
},
addIcon: function(gicon) {
let icon = new St.Icon({ gicon: gicon,
style_class: 'system-status-icon' });
this._box.add_actor(icon);
return icon;
},
setIcon: function(iconName) {
// Need to first add a NULL GIcon and then set icon_name, to ensure
// compatibility with -symbolic fallbacks
if (!this.mainIcon)
this.mainIcon = this.addIcon(null);
this.mainIcon.icon_name = iconName;
},
setGIcon: function(gicon) {
if (this.mainIcon)
this.mainIcon.gicon = gicon;
else
this.mainIcon = this.addIcon(gicon);
}
});