gnome-shell/js/ui/userWidget.js
Florian Müllner bacfdbbb03 cleanup: Port non-GObject classes to JS6 classes
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
2019-01-25 14:02:44 +00:00

189 lines
6.4 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
//
// A widget showing the user avatar and name
const Clutter = imports.gi.Clutter;
const AccountsService = imports.gi.AccountsService;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const GObject = imports.gi.GObject;
const Lang = imports.lang;
const St = imports.gi.St;
const Params = imports.misc.params;
var AVATAR_ICON_SIZE = 64;
// Adapted from gdm/gui/user-switch-applet/applet.c
//
// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
// Copyright (C) 2008,2009 Red Hat, Inc.
var Avatar = class {
constructor(user, params) {
this._user = user;
params = Params.parse(params, { reactive: false,
iconSize: AVATAR_ICON_SIZE,
styleClass: 'framed-user-icon' });
this._iconSize = params.iconSize;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this.actor = new St.Bin({ style_class: params.styleClass,
track_hover: params.reactive,
reactive: params.reactive,
width: this._iconSize * scaleFactor,
height: this._iconSize * scaleFactor });
// Monitor the scaling factor to make sure we recreate the avatar when needed.
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor', this.update.bind(this));
}
setSensitive(sensitive) {
this.actor.can_focus = sensitive;
this.actor.reactive = sensitive;
}
update() {
let iconFile = this._user.get_icon_file();
if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
iconFile = null;
if (iconFile) {
let file = Gio.File.new_for_path(iconFile);
this.actor.child = null;
this.actor.style = 'background-image: url("%s");'.format(iconFile);
} else {
this.actor.style = null;
this.actor.child = new St.Icon({ icon_name: 'avatar-default-symbolic',
icon_size: this._iconSize });
}
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this.actor.set_size(this._iconSize * scaleFactor, this._iconSize * scaleFactor);
}
};
var UserWidgetLabel = new Lang.Class({
Name: 'UserWidgetLabel',
Extends: St.Widget,
_init(user) {
this.parent({ layout_manager: new Clutter.BinLayout() });
this._user = user;
this._realNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._realNameLabel);
this._userNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._userNameLabel);
this._currentLabel = null;
this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this));
this._userChangedId = this._user.connect('changed', this._updateUser.bind(this));
this._updateUser();
// We can't override the destroy vfunc because that might be called during
// object finalization, and we can't call any JS inside a GC finalize callback,
// so we use a signal, that will be disconnected by GObject the first time
// the actor is destroyed (which is guaranteed to be as part of a normal
// destroy() call from JS, possibly from some ancestor)
this.connect('destroy', this._onDestroy.bind(this));
},
_onDestroy() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
},
vfunc_allocate(box, flags) {
this.set_allocation(box, flags);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minRealNameWidth, minRealNameHeight,
natRealNameWidth, natRealNameHeight] = this._realNameLabel.get_preferred_size();
let [minUserNameWidth, minUserNameHeight,
natUserNameWidth, natUserNameHeight] = this._userNameLabel.get_preferred_size();
if (natRealNameWidth <= availWidth)
this._currentLabel = this._realNameLabel;
else
this._currentLabel = this._userNameLabel;
this.label_actor = this._currentLabel;
let childBox = new Clutter.ActorBox();
childBox.x1 = 0;
childBox.y1 = 0;
childBox.x2 = availWidth;
childBox.y2 = availHeight;
this._currentLabel.allocate(childBox, flags);
},
vfunc_paint() {
this._currentLabel.paint();
},
_updateUser() {
if (this._user.is_loaded) {
this._realNameLabel.text = this._user.get_real_name();
this._userNameLabel.text = this._user.get_user_name();
} else {
this._realNameLabel.text = '';
this._userNameLabel.text = '';
}
},
});
var UserWidget = class {
constructor(user) {
this._user = user;
this.actor = new St.BoxLayout({ style_class: 'user-widget',
vertical: false });
this.actor.connect('destroy', this._onDestroy.bind(this));
this._avatar = new Avatar(user);
this.actor.add_child(this._avatar.actor);
this._label = new UserWidgetLabel(user);
this.actor.add_child(this._label);
this._label.bind_property('label-actor', this.actor, 'label-actor',
GObject.BindingFlags.SYNC_CREATE);
this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this));
this._userChangedId = this._user.connect('changed', this._updateUser.bind(this));
this._updateUser();
}
_onDestroy() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
}
_updateUser() {
this._avatar.update();
}
};