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We currently assume that any '::destroy' signal on a GObject type has the semantics of the ClutterActor/GtkWidget signal, and should therefore result in all signals being disconnected. But we already have a case where the assumption doesn't hold: ShellWM uses '::destroy' for the closing animation of windows, and the ShellWM object itself remains very valid after the emission. So rather than making assumptions about '::destroy', check objects against a list of destroyable types that are explicitly registered as such. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2226> |
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| testcommon | ||
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| meson.build | ||
| run-test.sh.in | ||