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The shader currently forces GLSL 1.0 to avoid being incompatible with older hardware but is still using features not available in 1.0. Strict compilers fail to compile the shader: error C7506: OpenGL/ES does not define the global variable gl_TexCoord As every hardware/driver that supports 1.0 also supports 1.10 bumping the version to fix it is safe. https://bugzilla.gnome.org/show_bug.cgi?id=629343 |
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| dim-window.glsl | ||