gnome-shell/js/ui/shellEntry.js
Florian Müllner 71759a0769 cleanup: Mark unused (but useful) variables as ignored
While we aren't using those destructured variables, they are still useful
to document the meaning of those elements. We don't want eslint to keep
warning about them though, so mark them accordingly.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00

172 lines
5.5 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const { Clutter, Shell, St } = imports.gi;
const BoxPointer = imports.ui.boxpointer;
const Main = imports.ui.main;
const Params = imports.misc.params;
const PopupMenu = imports.ui.popupMenu;
var EntryMenu = class extends PopupMenu.PopupMenu {
constructor(entry) {
super(entry, 0, St.Side.TOP);
this._entry = entry;
this._clipboard = St.Clipboard.get_default();
// Populate menu
let item;
item = new PopupMenu.PopupMenuItem(_("Copy"));
item.connect('activate', this._onCopyActivated.bind(this));
this.addMenuItem(item);
this._copyItem = item;
item = new PopupMenu.PopupMenuItem(_("Paste"));
item.connect('activate', this._onPasteActivated.bind(this));
this.addMenuItem(item);
this._pasteItem = item;
this._passwordItem = null;
Main.uiGroup.add_actor(this.actor);
this.actor.hide();
}
_makePasswordItem() {
let item = new PopupMenu.PopupMenuItem('');
item.connect('activate', this._onPasswordActivated.bind(this));
this.addMenuItem(item);
this._passwordItem = item;
}
get isPassword() {
return this._passwordItem != null;
}
set isPassword(v) {
if (v == this.isPassword)
return;
if (v) {
this._makePasswordItem();
this._entry.input_purpose = Clutter.InputContentPurpose.PASSWORD;
} else {
this._passwordItem.destroy();
this._passwordItem = null;
this._entry.input_purpose = Clutter.InputContentPurpose.NORMAL;
}
}
open(animate) {
this._updatePasteItem();
this._updateCopyItem();
if (this._passwordItem)
this._updatePasswordItem();
super.open(animate);
this._entry.add_style_pseudo_class('focus');
let direction = St.DirectionType.TAB_FORWARD;
if (!this.actor.navigate_focus(null, direction, false))
this.actor.grab_key_focus();
}
_updateCopyItem() {
let selection = this._entry.clutter_text.get_selection();
this._copyItem.setSensitive(!this._entry.clutter_text.password_char &&
selection && selection != '');
}
_updatePasteItem() {
this._clipboard.get_text(St.ClipboardType.CLIPBOARD,
(clipboard, text) => {
this._pasteItem.setSensitive(text && text != '');
});
}
_updatePasswordItem() {
let textHidden = (this._entry.clutter_text.password_char);
if (textHidden)
this._passwordItem.label.set_text(_("Show Text"));
else
this._passwordItem.label.set_text(_("Hide Text"));
}
_onCopyActivated() {
let selection = this._entry.clutter_text.get_selection();
this._clipboard.set_text(St.ClipboardType.CLIPBOARD, selection);
}
_onPasteActivated() {
this._clipboard.get_text(St.ClipboardType.CLIPBOARD,
(clipboard, text) => {
if (!text)
return;
this._entry.clutter_text.delete_selection();
let pos = this._entry.clutter_text.get_cursor_position();
this._entry.clutter_text.insert_text(text, pos);
});
}
_onPasswordActivated() {
let visible = !!(this._entry.clutter_text.password_char);
this._entry.clutter_text.set_password_char(visible ? '' : '\u25cf');
}
};
function _setMenuAlignment(entry, stageX) {
let [success, entryX] = entry.transform_stage_point(stageX, 0);
if (success)
entry.menu.setSourceAlignment(entryX / entry.width);
}
function _onButtonPressEvent(actor, event, entry) {
if (entry.menu.isOpen) {
entry.menu.close(BoxPointer.PopupAnimation.FULL);
return Clutter.EVENT_STOP;
} else if (event.get_button() == 3) {
let [stageX] = event.get_coords();
_setMenuAlignment(entry, stageX);
entry.menu.open(BoxPointer.PopupAnimation.FULL);
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
}
function _onPopup(actor, entry) {
let [success, textX, textY_, lineHeight_] = entry.clutter_text.position_to_coords(-1);
if (success)
entry.menu.setSourceAlignment(textX / entry.width);
entry.menu.open(BoxPointer.PopupAnimation.FULL);
}
function addContextMenu(entry, params) {
if (entry.menu)
return;
params = Params.parse (params, { isPassword: false, actionMode: Shell.ActionMode.POPUP });
entry.menu = new EntryMenu(entry);
entry.menu.isPassword = params.isPassword;
entry._menuManager = new PopupMenu.PopupMenuManager(entry,
{ actionMode: params.actionMode });
entry._menuManager.addMenu(entry.menu);
// Add an event handler to both the entry and its clutter_text; the former
// so padding is included in the clickable area, the latter because the
// event processing of ClutterText prevents event-bubbling.
entry.clutter_text.connect('button-press-event', (actor, event) => {
_onButtonPressEvent(actor, event, entry);
});
entry.connect('button-press-event', (actor, event) => {
_onButtonPressEvent(actor, event, entry);
});
entry.connect('popup-menu', actor => _onPopup(actor, entry));
entry.connect('destroy', () => {
entry.menu.destroy();
entry.menu = null;
entry._menuManager = null;
});
}