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Locking the DnD actor to the pointer coordinates at the time of starting a drag (e.g. after the DnD threshold) is going to look like it lags behind. Start the DnD operation at the button/touch press coordinates, so the actor looks like it snaps to that position instead of being dragged from there. |
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| .. | ||
| dbusServices | ||
| gdm | ||
| misc | ||
| perf | ||
| portalHelper | ||
| ui | ||
| js-resources.gresource.xml | ||
| meson.build | ||
| portal-resources.gresource.xml | ||