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dnd: Fix drag cancel animation scale
When a drag is cancelled and the source actor
is visible, the drag actor is animated back to
the source position. The scale that the drag
actor will become is calculated as:
scale = this._dragActor.width / sourceScaledWidth
However, this is wrong; what we wanted to do
is the opposite:
scale = sourceScaledWidth / this._dragActor.width
Fix the scale calculation to match the math
above.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
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parent
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commit
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1 changed files with 1 additions and 1 deletions
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@ -611,7 +611,7 @@ var _Draggable = class _Draggable {
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// Snap the clone back to its source
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[x, y] = this._dragActorSource.get_transformed_position();
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let [sourceScaledWidth] = this._dragActorSource.get_transformed_size();
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scale = sourceScaledWidth ? this._dragActor.width / sourceScaledWidth : 0;
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scale = sourceScaledWidth ? sourceScaledWidth / this._dragActor.width : 0;
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} else if (this._dragOrigParent) {
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// Snap the actor back to its original position within
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// its parent, adjusting for the fact that the parent
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