From f386103bc14f186bceaf75976a9659bf05dfb998 Mon Sep 17 00:00:00 2001 From: Michael Catanzaro Date: Mon, 20 Jul 2020 19:00:32 -0500 Subject: [PATCH] Delay login animation until after wallpaper has loaded Currently, the login animation can occur before the user's wallpaper has been loaded. When this happens, we wind up displaying a solid blue background for half a second or so before the proper background is displayed. This looks jarring and bad. It's great that we can start GNOME quickly, but starting up before the wallpaper is ready is *too* quickly. I've been meaning to fix this since 2014. Better late than never! We can just have BackgroundManager emit a loaded signal the first time it loads its first background, and have the startup animation code wait for that before proceeding. Some of this code is by Florian, who helped with promisifying. Thanks! https://bugzilla.gnome.org/show_bug.cgi?id=734996 --- js/ui/background.js | 9 +++++++++ js/ui/layout.js | 19 +++++++++++++++---- 2 files changed, 24 insertions(+), 4 deletions(-) diff --git a/js/ui/background.js b/js/ui/background.js index 20f5e8912..2811da3fb 100644 --- a/js/ui/background.js +++ b/js/ui/background.js @@ -765,10 +765,19 @@ var BackgroundManager = class BackgroundManager { this._updateBackgroundActor(); }); + let loadedSignalId = background.connect('loaded', () => { + background.disconnect(loadedSignalId); + loadedSignalId = null; + this.emit('loaded'); + }); + backgroundActor.connect('destroy', () => { if (changeSignalId) background.disconnect(changeSignalId); + if (loadedSignalId) + background.disconnect(loadedSignalId); + if (backgroundActor.loadedSignalId) background.disconnect(backgroundActor.loadedSignalId); }); diff --git a/js/ui/layout.js b/js/ui/layout.js index 55cefb282..d37c76940 100644 --- a/js/ui/layout.js +++ b/js/ui/layout.js @@ -457,6 +457,15 @@ var LayoutManager = GObject.registerClass({ } } + _waitLoaded(bgManager) { + return new Promise(resolve => { + const id = bgManager.connect('loaded', () => { + bgManager.disconnect(id); + resolve(); + }); + }); + } + _updateBackgrounds() { for (let i = 0; i < this._bgManagers.length; i++) this._bgManagers[i].destroy(); @@ -464,7 +473,7 @@ var LayoutManager = GObject.registerClass({ this._bgManagers = []; if (Main.sessionMode.isGreeter) - return; + return Promise.resolve(); for (let i = 0; i < this.monitors.length; i++) { let bgManager = this._createBackgroundManager(i); @@ -473,6 +482,8 @@ var LayoutManager = GObject.registerClass({ if (i != this.primaryIndex && this._startingUp) bgManager.backgroundActor.hide(); } + + return Promise.all(this._bgManagers.map(this._waitLoaded)); } _updateKeyboardBox() { @@ -631,7 +642,7 @@ var LayoutManager = GObject.registerClass({ // When starting a normal user session, we want to grow it out of the middle // of the screen. - _prepareStartupAnimation() { + async _prepareStartupAnimation() { // During the initial transition, add a simple actor to block all events, // so they don't get delivered to X11 windows that have been transformed. this._coverPane = new Clutter.Actor({ opacity: 0, @@ -648,8 +659,6 @@ var LayoutManager = GObject.registerClass({ } else if (Main.sessionMode.isGreeter) { this.panelBox.translation_y = -this.panelBox.height; } else { - this._updateBackgrounds(); - // We need to force an update of the regions now before we scale // the UI group to get the correct allocation for the struts. this._updateRegions(); @@ -665,6 +674,8 @@ var LayoutManager = GObject.registerClass({ this.uiGroup.scale_x = this.uiGroup.scale_y = 0.75; this.uiGroup.opacity = 0; global.window_group.set_clip(monitor.x, monitor.y, monitor.width, monitor.height); + + await this._updateBackgrounds(); } this.emit('startup-prepared');