mirror of
https://github.com/edu4rdshl/gnome-shell.git
synced 2026-07-17 23:24:51 +00:00
workspaceSwitcherPopup: Support horizontal layout
While mutter supports a variety of different grid layouts (n columns/rows, growing vertically or horizontally from any of the four corners), we hardcode a fixed vertical layout of a single column. Now that mutter exposes the actual layout to us, add support for a more traditional horizontal layout as well. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/575
This commit is contained in:
parent
8d3dd1a02f
commit
e287e7b319
3 changed files with 105 additions and 32 deletions
|
|
@ -683,7 +683,8 @@ StScrollBar {
|
|||
spacing: 8px;
|
||||
}
|
||||
|
||||
.ws-switcher-active-up, .ws-switcher-active-down {
|
||||
.ws-switcher-active-up, .ws-switcher-active-down,
|
||||
.ws-switcher-active-left, .ws-switcher-active-right {
|
||||
height: 50px;
|
||||
background-color: $selected_bg_color;
|
||||
color: $selected_fg_color;
|
||||
|
|
|
|||
|
|
@ -1890,6 +1890,8 @@ var WindowManager = new Lang.Class({
|
|||
let [action,,,target] = binding.get_name().split('-');
|
||||
let newWs;
|
||||
let direction;
|
||||
let vertical = screen.layout_rows == -1;
|
||||
let rtl = Clutter.get_default_text_direction() == Clutter.TextDirection.RTL;
|
||||
|
||||
if (action == 'move') {
|
||||
// "Moving" a window to another workspace doesn't make sense when
|
||||
|
|
@ -1902,7 +1904,12 @@ var WindowManager = new Lang.Class({
|
|||
}
|
||||
|
||||
if (target == 'last') {
|
||||
direction = Meta.MotionDirection.DOWN;
|
||||
if (vertical)
|
||||
direction = Meta.MotionDirection.DOWN;
|
||||
else if (rtl)
|
||||
direction = Meta.MotionDirection.LEFT;
|
||||
else
|
||||
direction = Meta.MotionDirection.RIGHT;
|
||||
newWs = screen.get_workspace_by_index(screen.n_workspaces - 1);
|
||||
} else if (isNaN(target)) {
|
||||
// Prepend a new workspace dynamically
|
||||
|
|
@ -1918,16 +1925,33 @@ var WindowManager = new Lang.Class({
|
|||
target--;
|
||||
newWs = screen.get_workspace_by_index(target);
|
||||
|
||||
if (screen.get_active_workspace().index() > target)
|
||||
direction = Meta.MotionDirection.UP;
|
||||
else
|
||||
direction = Meta.MotionDirection.DOWN;
|
||||
if (screen.get_active_workspace().index() > target) {
|
||||
if (vertical)
|
||||
direction = Meta.MotionDirection.UP;
|
||||
else if (rtl)
|
||||
direction = Meta.MotionDirection.RIGHT;
|
||||
else
|
||||
direction = Meta.MotionDirection.LEFT;
|
||||
} else {
|
||||
if (vertical)
|
||||
direction = Meta.MotionDirection.DOWN;
|
||||
else if (rtl)
|
||||
direction = Meta.MotionDirection.LEFT;
|
||||
else
|
||||
direction = Meta.MotionDirection.RIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
if (direction != Meta.MotionDirection.UP &&
|
||||
if (screen.layout_rows == -1 &&
|
||||
direction != Meta.MotionDirection.UP &&
|
||||
direction != Meta.MotionDirection.DOWN)
|
||||
return;
|
||||
|
||||
if (screen.layout_columns == -1 &&
|
||||
direction != Meta.MotionDirection.LEFT &&
|
||||
direction != Meta.MotionDirection.RIGHT)
|
||||
return;
|
||||
|
||||
if (action == 'switch')
|
||||
this.actionMoveWorkspace(newWs);
|
||||
else
|
||||
|
|
|
|||
|
|
@ -32,6 +32,10 @@ var WorkspaceSwitcherPopup = new Lang.Class({
|
|||
this._childHeight = 0;
|
||||
this._childWidth = 0;
|
||||
this._timeoutId = 0;
|
||||
this._orientation = global.screen.layout_rows == -1
|
||||
? Clutter.Orientation.VERTICAL
|
||||
: Clutter.Orientation.HORIZONTAL;
|
||||
|
||||
this._list.connect('style-changed', () => {
|
||||
this._itemSpacing = this._list.get_theme_node().get_length('spacing');
|
||||
});
|
||||
|
|
@ -52,53 +56,93 @@ var WorkspaceSwitcherPopup = new Lang.Class({
|
|||
this._globalSignals.push(global.screen.connect('workspace-removed', this._redisplay.bind(this)));
|
||||
},
|
||||
|
||||
_getPreferredHeight(actor, forWidth, alloc) {
|
||||
_getPreferredSizeForOrientation(forSize) {
|
||||
let children = this._list.get_children();
|
||||
let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
|
||||
let themeNode = this.actor.get_theme_node();
|
||||
|
||||
let availHeight = workArea.height;
|
||||
availHeight -= this.actor.get_theme_node().get_vertical_padding();
|
||||
availHeight -= this._container.get_theme_node().get_vertical_padding();
|
||||
availHeight -= this._list.get_theme_node().get_vertical_padding();
|
||||
let availSize;
|
||||
if (this._orientation == Clutter.Orientation.HORIZONTAL) {
|
||||
availSize = workArea.width - themeNode.get_horizontal_padding();
|
||||
availSize -= this._container.get_theme_node().get_horizontal_padding();
|
||||
availSize -= this._list.get_theme_node().get_horizontal_padding();
|
||||
} else {
|
||||
availSize = workArea.height - themeNode.get_vertical_padding();
|
||||
availSize -= this._container.get_theme_node().get_vertical_padding();
|
||||
availSize -= this._list.get_theme_node().get_vertical_padding();
|
||||
}
|
||||
|
||||
let height = 0;
|
||||
let size = 0;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
let [childMinHeight, childNaturalHeight] = children[i].get_preferred_height(-1);
|
||||
let [childMinWidth, childNaturalWidth] = children[i].get_preferred_width(childNaturalHeight);
|
||||
height += childNaturalHeight * workArea.width / workArea.height;
|
||||
let height = childNaturalHeight * workArea.width / workArea.height;
|
||||
|
||||
if (this._orientation == Clutter.Orientation.HORIZONTAL)
|
||||
size += height * workArea.width / workArea.height;
|
||||
else
|
||||
size += height;
|
||||
}
|
||||
|
||||
let spacing = this._itemSpacing * (global.screen.n_workspaces - 1);
|
||||
height += spacing;
|
||||
height = Math.min(height, availHeight);
|
||||
size += spacing;
|
||||
size = Math.min(size, availSize);
|
||||
|
||||
this._childHeight = (height - spacing) / global.screen.n_workspaces;
|
||||
if (this._orientation == Clutter.Orientation.HORIZONTAL) {
|
||||
this._childWidth = (size - spacing) / global.screen.n_workspaces;
|
||||
return themeNode.adjust_preferred_width(size, size);
|
||||
} else {
|
||||
this._childHeight = (size - spacing) / global.screen.n_workspaces;
|
||||
return themeNode.adjust_preferred_height(size, size);
|
||||
}
|
||||
},
|
||||
|
||||
alloc.min_size = height;
|
||||
alloc.natural_size = height;
|
||||
_getSizeForOppositeOrientation() {
|
||||
let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
|
||||
|
||||
if (this._orientation == Clutter.Orientation.HORIZONTAL) {
|
||||
this._childHeight = Math.round(this._childWidth * workArea.height / workArea.width);
|
||||
return [this._childHeight, this._childHeight];
|
||||
} else {
|
||||
this._childWidth = Math.round(this._childHeight * workArea.width / workArea.height);
|
||||
return [this._childWidth, this._childWidth];
|
||||
}
|
||||
},
|
||||
|
||||
_getPreferredHeight(actor, forWidth, alloc) {
|
||||
if (this._orientation == Clutter.Orientation.HORIZONTAL)
|
||||
[alloc.min_size, alloc.natural_size] = this._getSizeForOppositeOrientation();
|
||||
else
|
||||
[alloc.min_size, alloc.natural_size] = this._getPreferredSizeForOrientation(forWidth);
|
||||
},
|
||||
|
||||
_getPreferredWidth(actor, forHeight, alloc) {
|
||||
let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
|
||||
this._childWidth = Math.round(this._childHeight * workArea.width / workArea.height);
|
||||
|
||||
alloc.min_size = this._childWidth;
|
||||
alloc.natural_size = this._childWidth;
|
||||
if (this._orientation == Clutter.Orientation.HORIZONTAL)
|
||||
[alloc.min_size, alloc.natural_size] = this._getPreferredSizeForOrientation(forHeight);
|
||||
else
|
||||
[alloc.min_size, alloc.natural_size] = this._getSizeForOppositeOrientation();
|
||||
},
|
||||
|
||||
_allocate(actor, box, flags) {
|
||||
let children = this._list.get_children();
|
||||
let childBox = new Clutter.ActorBox();
|
||||
|
||||
let rtl = this.text_direction == Clutter.TextDirection.RTL;
|
||||
let x = rtl ? box.x2 - this._childWidth : box.x1;
|
||||
let y = box.y1;
|
||||
let prevChildBoxY2 = box.y1 - this._itemSpacing;
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
childBox.x1 = box.x1;
|
||||
childBox.x2 = box.x1 + this._childWidth;
|
||||
childBox.y1 = prevChildBoxY2 + this._itemSpacing;
|
||||
childBox.x1 = Math.round(x);
|
||||
childBox.x2 = Math.round(x + this._childWidth);
|
||||
childBox.y1 = Math.round(y);
|
||||
childBox.y2 = Math.round(y + this._childHeight);
|
||||
y += this._childHeight + this._itemSpacing;
|
||||
prevChildBoxY2 = childBox.y2;
|
||||
|
||||
if (this._orientation == Clutter.Orientation.HORIZONTAL) {
|
||||
if (rtl)
|
||||
x -= this._childWidth + this._itemSpacing;
|
||||
else
|
||||
x += this._childWidth + this._itemSpacing;
|
||||
} else {
|
||||
y += this._childHeight + this._itemSpacing;
|
||||
}
|
||||
children[i].allocate(childBox, flags);
|
||||
}
|
||||
},
|
||||
|
|
@ -111,8 +155,12 @@ var WorkspaceSwitcherPopup = new Lang.Class({
|
|||
|
||||
if (i == this._activeWorkspaceIndex && this._direction == Meta.MotionDirection.UP)
|
||||
indicator = new St.Bin({ style_class: 'ws-switcher-active-up' });
|
||||
else if(i == this._activeWorkspaceIndex && this._direction == Meta.MotionDirection.DOWN)
|
||||
else if (i == this._activeWorkspaceIndex && this._direction == Meta.MotionDirection.DOWN)
|
||||
indicator = new St.Bin({ style_class: 'ws-switcher-active-down' });
|
||||
else if (i == this._activeWorkspaceIndex && this._direction == Meta.MotionDirection.LEFT)
|
||||
indicator = new St.Bin({ style_class: 'ws-switcher-active-left' });
|
||||
else if (i == this._activeWorkspaceIndex && this._direction == Meta.MotionDirection.RIGHT)
|
||||
indicator = new St.Bin({ style_class: 'ws-switcher-active-right' });
|
||||
else
|
||||
indicator = new St.Bin({ style_class: 'ws-switcher-box' });
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue