screenShield: Fix pointer motion signal handler leak

The screen shield code listens for motion events on the stage
so that it can hide the pointer until the user moves the mouse.

Unfortunately, if the user never moves the mouse, the signal
handler connection gets leaked.

This commit makes sure the connection gets disconnected when the
shield goes away.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1459
This commit is contained in:
Ray Strode 2020-09-28 22:28:08 -04:00 committed by Florian Müllner
parent c19056ef08
commit dddac39d1f

View file

@ -336,6 +336,25 @@ var ScreenShield = class {
}
}
_showPointer() {
this._cursorTracker.set_pointer_visible(true);
if (this._motionId) {
global.stage.disconnect(this._motionId);
this._motionId = 0;
}
}
_hidePointerUntilMotion() {
this._motionId = global.stage.connect('captured-event', (stage, event) => {
if (event.type() === Clutter.EventType.MOTION)
this._showPointer();
return Clutter.EVENT_PROPAGATE;
});
this._cursorTracker.set_pointer_visible(false);
}
_hideLockScreen(animate) {
if (this._lockScreenState == MessageTray.State.HIDDEN)
return;
@ -364,7 +383,7 @@ var ScreenShield = class {
this._hideLockScreenComplete();
}
this._cursorTracker.set_pointer_visible(true);
this._showPointer();
}
_ensureUnlockDialog(allowCancel) {
@ -435,15 +454,7 @@ var ScreenShield = class {
}
_lockScreenShown(params) {
let motionId = global.stage.connect('captured-event', (stage, event) => {
if (event.type() === Clutter.EventType.MOTION) {
this._cursorTracker.set_pointer_visible(true);
global.stage.disconnect(motionId);
}
return Clutter.EVENT_PROPAGATE;
});
this._cursorTracker.set_pointer_visible(false);
this._hidePointerUntilMotion();
this._lockScreenState = MessageTray.State.SHOWN;