diff --git a/js/ui/dnd.js b/js/ui/dnd.js index 125024204..a960d720b 100644 --- a/js/ui/dnd.js +++ b/js/ui/dnd.js @@ -501,7 +501,7 @@ var _Draggable = class _Draggable extends Signals.EventEmitter { // Pointer devices (e.g. mouse) start the drag immediately if (isPointerOrTouchpad || ellapsedTime > this._dragTimeoutThreshold) { - this.startDrag(stageX, stageY, event.get_time(), this._touchSequence, event.get_device()); + this.startDrag(this._dragStartX, this._dragStartY, event.get_time(), this._touchSequence, event.get_device()); this._updateDragPosition(event); } else { this._dragThresholdIgnored = true;