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Adopt EventEmitter class instead of injecting Signal methods
Introduce a new class, EventEmitter, which implements signal handling for pure JavaScript classes. EventEmitter still utilizes GJS' addSignalMethods internally. EventEmitter allows static typechecking to understand the structure of event-emitting JS classes and makes creating child classes simpler. The name 'EventEmitter' mirrors a common name for this pattern in Node and in JS libraries. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2043>
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39 changed files with 204 additions and 169 deletions
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@ -5,7 +5,7 @@ const {
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Atk, Clutter, GDesktopEnums, Gio,
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GLib, GObject, Gtk, Meta, Pango, Rsvg, St,
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} = imports.gi;
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const Signals = imports.signals;
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const Signals = imports.misc.signals;
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const Main = imports.ui.main;
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const PopupMenu = imports.ui.popupMenu;
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@ -957,8 +957,10 @@ var PadOsd = GObject.registerClass({
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const PadOsdIface = loadInterfaceXML('org.gnome.Shell.Wacom.PadOsd');
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var PadOsdService = class {
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var PadOsdService = class extends Signals.EventEmitter {
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constructor() {
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super();
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this._dbusImpl = Gio.DBusExportedObject.wrapJSObject(PadOsdIface, this);
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this._dbusImpl.export(Gio.DBus.session, '/org/gnome/Shell/Wacom');
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Gio.DBus.session.own_name('org.gnome.Shell.Wacom.PadOsd', Gio.BusNameOwnerFlags.REPLACE, null, null);
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@ -987,4 +989,3 @@ var PadOsdService = class {
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invocation.return_value(null);
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}
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};
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Signals.addSignalMethods(PadOsdService.prototype);
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