mirror of
https://github.com/edu4rdshl/gnome-shell.git
synced 2026-07-18 07:34:54 +00:00
panel: Use an hbox to lay out the app menu contents
This will make it easier to add the arrow to the app menu without having to do the allocation logic ourselves. https://bugzilla.gnome.org/show_bug.cgi?id=705845
This commit is contained in:
parent
52ec5cf8e7
commit
a45cc0a048
1 changed files with 13 additions and 27 deletions
|
|
@ -207,8 +207,13 @@ const AppMenuButton = new Lang.Class({
|
|||
this._iconBox.connect('notify::allocation',
|
||||
Lang.bind(this, this._updateIconBoxClip));
|
||||
this._container.add_actor(this._iconBox);
|
||||
|
||||
this._hbox = new St.BoxLayout();
|
||||
this._container.add_actor(this._hbox);
|
||||
|
||||
this._label = new TextShadower();
|
||||
this._container.add_actor(this._label.actor);
|
||||
this._label.actor.y_align = Clutter.ActorAlign.CENTER;
|
||||
this._hbox.add_actor(this._label.actor);
|
||||
|
||||
this._iconBottomClip = 0;
|
||||
|
||||
|
|
@ -286,9 +291,8 @@ const AppMenuButton = new Lang.Class({
|
|||
return;
|
||||
this._spinnerIcon = icon;
|
||||
this._spinner = new Animation.AnimatedIcon(this._spinnerIcon, PANEL_ICON_SIZE);
|
||||
this._container.add_actor(this._spinner.actor);
|
||||
this._hbox.add_actor(this._spinner.actor);
|
||||
this._spinner.actor.hide();
|
||||
this._spinner.actor.lower_bottom();
|
||||
},
|
||||
|
||||
_onIconBoxStyleChanged: function() {
|
||||
|
|
@ -357,7 +361,7 @@ const AppMenuButton = new Lang.Class({
|
|||
let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
|
||||
alloc.min_size = minSize;
|
||||
alloc.natural_size = naturalSize;
|
||||
[minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
|
||||
[minSize, naturalSize] = this._hbox.get_preferred_width(forHeight);
|
||||
alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
|
||||
alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
|
||||
},
|
||||
|
|
@ -366,7 +370,7 @@ const AppMenuButton = new Lang.Class({
|
|||
let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
|
||||
alloc.min_size = minSize;
|
||||
alloc.natural_size = naturalSize;
|
||||
[minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
|
||||
[minSize, naturalSize] = this._hbox.get_preferred_height(forWidth);
|
||||
if (minSize > alloc.min_size)
|
||||
alloc.min_size = minSize;
|
||||
if (naturalSize > alloc.natural_size)
|
||||
|
|
@ -396,11 +400,10 @@ const AppMenuButton = new Lang.Class({
|
|||
|
||||
let iconWidth = childBox.x2 - childBox.x1;
|
||||
|
||||
[minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();
|
||||
[minWidth, naturalWidth] = this._hbox.get_preferred_width(-1);
|
||||
|
||||
yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
|
||||
childBox.y1 = yPadding;
|
||||
childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
|
||||
childBox.y1 = 0;
|
||||
childBox.y2 = allocHeight;
|
||||
|
||||
if (direction == Clutter.TextDirection.LTR) {
|
||||
childBox.x1 = Math.floor(iconWidth / 2);
|
||||
|
|
@ -409,24 +412,7 @@ const AppMenuButton = new Lang.Class({
|
|||
childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
|
||||
childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
|
||||
}
|
||||
this._label.actor.allocate(childBox, flags);
|
||||
|
||||
if (this._spinner == null)
|
||||
return;
|
||||
|
||||
if (direction == Clutter.TextDirection.LTR) {
|
||||
childBox.x1 = Math.floor(iconWidth / 2) + this._label.actor.width;
|
||||
childBox.x2 = childBox.x1 + this._spinner.actor.width;
|
||||
childBox.y1 = box.y1;
|
||||
childBox.y2 = box.y2 - 1;
|
||||
this._spinner.actor.allocate(childBox, flags);
|
||||
} else {
|
||||
childBox.x1 = -this._spinner.actor.width;
|
||||
childBox.x2 = childBox.x1 + this._spinner.actor.width;
|
||||
childBox.y1 = box.y1;
|
||||
childBox.y2 = box.y2 - 1;
|
||||
this._spinner.actor.allocate(childBox, flags);
|
||||
}
|
||||
this._hbox.allocate(childBox, flags);
|
||||
},
|
||||
|
||||
_onAppStateChanged: function(appSys, app) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue