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dnd: Return Clutter.EVENT_STOP instead of true
Trivial cleanup. Clutter.EVENT_STOP is more semantic, and this 'true' is inconsistent with the 'return Clutter.EVENT_PROPAGATE;' a few lines above. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1866>
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@ -518,7 +518,7 @@ var _Draggable = class _Draggable {
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}
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}
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return true;
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return Clutter.EVENT_STOP;
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}
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_pickTargetActor() {
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