mirror of
https://github.com/edu4rdshl/gnome-shell.git
synced 2026-07-17 23:24:51 +00:00
cleanup: Use JSDoc for documentation comments
It's a better fit than gtk-doc, and eslint can validate that they are complete and use correct syntax. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:
parent
077d8f33fb
commit
61210fdae1
14 changed files with 291 additions and 245 deletions
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@ -141,7 +141,7 @@ var Magnifier = class Magnifier {
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/**
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* setActive:
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* Show/hide all the zoom regions.
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* @activate: Boolean to activate or de-activate the magnifier.
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* @param {bool} activate: Boolean to activate or de-activate the magnifier.
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*/
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setActive(activate) {
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let isActive = this.isActive();
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@ -177,7 +177,7 @@ var Magnifier = class Magnifier {
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/**
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* isActive:
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* @return Whether the magnifier is active (boolean).
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* @returns {bool} Whether the magnifier is active.
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*/
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isActive() {
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// Sufficient to check one ZoomRegion since Magnifier's active
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@ -212,7 +212,7 @@ var Magnifier = class Magnifier {
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/**
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* isTrackingMouse:
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* Is the magnifier tracking the mouse currently?
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* @returns {bool} whether the magnifier is currently tracking the mouse
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*/
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isTrackingMouse() {
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return !!this._mouseTrackingId;
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@ -222,7 +222,7 @@ var Magnifier = class Magnifier {
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* scrollToMousePos:
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* Position all zoom regions' ROI relative to the current location of the
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* system pointer.
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* @return true.
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* @returns {bool} true.
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*/
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scrollToMousePos() {
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let [xMouse, yMouse] = global.get_pointer();
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@ -247,17 +247,17 @@ var Magnifier = class Magnifier {
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/**
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* createZoomRegion:
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* Create a ZoomRegion instance with the given properties.
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* @xMagFactor: The power to set horizontal magnification of the
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* ZoomRegion. A value of 1.0 means no magnification. A
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* value of 2.0 doubles the size.
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* @yMagFactor: The power to set the vertical magnification of the
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* ZoomRegion.
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* @roi Object in the form { x, y, width, height } that
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* defines the region to magnify. Given in unmagnified
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* coordinates.
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* @viewPort Object in the form { x, y, width, height } that defines
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* the position of the ZoomRegion on screen.
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* @return The newly created ZoomRegion.
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* @param {number} xMagFactor:
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* The power to set horizontal magnification of the ZoomRegion. A value
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* of 1.0 means no magnification, a value of 2.0 doubles the size.
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* @param {number} yMagFactor:
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* The power to set the vertical magnification of the ZoomRegion.
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* @param {{x: number, y: number, width: number, height: number}} roi:
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* The reg Object that defines the region to magnify, given in
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* unmagnified coordinates.
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* @param {{x: number, y: number, width: number, height: number}} viewPort:
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* Object that defines the position of the ZoomRegion on screen.
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* @returns {ZoomRegion} the newly created ZoomRegion.
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*/
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createZoomRegion(xMagFactor, yMagFactor, roi, viewPort) {
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let zoomRegion = new ZoomRegion(this, this._cursorRoot);
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@ -277,7 +277,7 @@ var Magnifier = class Magnifier {
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* addZoomRegion:
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* Append the given ZoomRegion to the list of currently defined ZoomRegions
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* for this Magnifier instance.
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* @zoomRegion: The zoomRegion to add.
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* @param {ZoomRegion} zoomRegion: The zoomRegion to add.
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*/
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addZoomRegion(zoomRegion) {
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if (zoomRegion) {
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@ -290,7 +290,7 @@ var Magnifier = class Magnifier {
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/**
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* getZoomRegions:
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* Return a list of ZoomRegion's for this Magnifier.
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* @return: The Magnifier's zoom region list (array).
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* @returns {number[]} The Magnifier's zoom region list.
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*/
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getZoomRegions() {
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return this._zoomRegions;
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@ -338,7 +338,7 @@ var Magnifier = class Magnifier {
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/**
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* setCrosshairsVisible:
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* Show or hide the cross hair.
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* @visible Flag that indicates show (true) or hide (false).
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* @param {bool} visible: Flag that indicates show (true) or hide (false).
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*/
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setCrosshairsVisible(visible) {
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if (visible) {
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@ -354,7 +354,7 @@ var Magnifier = class Magnifier {
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/**
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* setCrosshairsColor:
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* Set the color of the crosshairs for all ZoomRegions.
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* @color: The color as a string, e.g. '#ff0000ff' or 'red'.
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* @param {string} color: The color as a string, e.g. '#ff0000ff' or 'red'.
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*/
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setCrosshairsColor(color) {
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if (this._crossHairs) {
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@ -366,7 +366,7 @@ var Magnifier = class Magnifier {
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/**
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* getCrosshairsColor:
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* Get the color of the crosshairs.
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* @return: The color as a string, e.g. '#0000ffff' or 'blue'.
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* @returns {string} The color as a string, e.g. '#0000ffff' or 'blue'.
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*/
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getCrosshairsColor() {
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if (this._crossHairs) {
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@ -380,8 +380,8 @@ var Magnifier = class Magnifier {
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/**
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* setCrosshairsThickness:
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* Set the crosshairs thickness for all ZoomRegions.
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* @thickness: The width of the vertical and horizontal lines of the
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* crosshairs.
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* @param {number} thickness: The width of the vertical and
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* horizontal lines of the crosshairs.
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*/
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setCrosshairsThickness(thickness) {
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if (this._crossHairs)
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@ -391,8 +391,8 @@ var Magnifier = class Magnifier {
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/**
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* getCrosshairsThickness:
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* Get the crosshairs thickness.
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* @return: The width of the vertical and horizontal lines of the
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* crosshairs.
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* @returns {number} The width of the vertical and horizontal
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* lines of the crosshairs.
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*/
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getCrosshairsThickness() {
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if (this._crossHairs)
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@ -403,7 +403,8 @@ var Magnifier = class Magnifier {
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/**
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* setCrosshairsOpacity:
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* @opacity: Value between 0.0 (transparent) and 1.0 (fully opaque).
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* @param {number} opacity: Value between 0.0 (transparent)
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* and 1.0 (fully opaque).
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*/
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setCrosshairsOpacity(opacity) {
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if (this._crossHairs)
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@ -412,7 +413,7 @@ var Magnifier = class Magnifier {
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/**
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* getCrosshairsOpacity:
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* @return: Value between 0.0 (transparent) and 1.0 (fully opaque).
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* @returns {number} Value between 0.0 (transparent) and 1.0 (fully opaque).
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*/
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getCrosshairsOpacity() {
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if (this._crossHairs)
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@ -424,8 +425,8 @@ var Magnifier = class Magnifier {
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/**
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* setCrosshairsLength:
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* Set the crosshairs length for all ZoomRegions.
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* @length: The length of the vertical and horizontal lines making up the
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* crosshairs.
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* @param {number} length: The length of the vertical and horizontal
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* lines making up the crosshairs.
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*/
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setCrosshairsLength(length) {
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if (this._crossHairs)
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@ -435,8 +436,8 @@ var Magnifier = class Magnifier {
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/**
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* getCrosshairsLength:
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* Get the crosshairs length.
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* @return: The length of the vertical and horizontal lines making up the
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* crosshairs.
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* @returns {number} The length of the vertical and horizontal
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* lines making up the crosshairs.
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*/
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getCrosshairsLength() {
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if (this._crossHairs)
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@ -448,7 +449,7 @@ var Magnifier = class Magnifier {
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/**
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* setCrosshairsClip:
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* Set whether the crosshairs are clipped at their intersection.
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* @clip: Flag to indicate whether to clip the crosshairs.
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* @param {bool} clip: Flag to indicate whether to clip the crosshairs.
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*/
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setCrosshairsClip(clip) {
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if (!this._crossHairs)
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@ -461,7 +462,7 @@ var Magnifier = class Magnifier {
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/**
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* getCrosshairsClip:
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* Get whether the crosshairs are clipped by the mouse image.
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* @return: Whether the crosshairs are clipped.
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* @returns {bool} Whether the crosshairs are clipped.
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*/
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getCrosshairsClip() {
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if (this._crossHairs) {
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@ -818,7 +819,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* setActive:
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* @activate: Boolean to show/hide the ZoomRegion.
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* @param {bool} activate: Boolean to show/hide the ZoomRegion.
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*/
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setActive(activate) {
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if (activate == this.isActive())
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@ -844,7 +845,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* isActive:
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* @return Whether this ZoomRegion is active (boolean).
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* @returns {bool} Whether this ZoomRegion is active
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*/
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isActive() {
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return this._magView != null;
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@ -852,11 +853,11 @@ var ZoomRegion = class ZoomRegion {
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/**
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* setMagFactor:
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* @xMagFactor: The power to set the horizontal magnification factor to
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* of the magnified view. A value of 1.0 means no
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* magnification. A value of 2.0 doubles the size.
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* @yMagFactor: The power to set the vertical magnification factor to
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* of the magnified view.
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* @param {number} xMagFactor: The power to set the horizontal
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* magnification factor to of the magnified view. A value of 1.0
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* means no magnification. A value of 2.0 doubles the size.
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* @param {number} yMagFactor: The power to set the vertical
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* magnification factor to of the magnified view.
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*/
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setMagFactor(xMagFactor, yMagFactor) {
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this._changeROI({ xMagFactor,
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@ -866,10 +867,10 @@ var ZoomRegion = class ZoomRegion {
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/**
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* getMagFactor:
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* @return an array, [xMagFactor, yMagFactor], containing the horizontal
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* and vertical magnification powers. A value of 1.0 means no
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* magnification. A value of 2.0 means the contents are doubled
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* in size, and so on.
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* @returns {number[]} an array, [xMagFactor, yMagFactor], containing
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* the horizontal and vertical magnification powers. A value of
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* 1.0 means no magnification. A value of 2.0 means the contents
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* are doubled in size, and so on.
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*/
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getMagFactor() {
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return [this._xMagFactor, this._yMagFactor];
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@ -877,7 +878,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* setMouseTrackingMode
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* @mode: One of the enum MouseTrackingMode values.
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* @param {GDesktopEnums.MagnifierMouseTrackingMode} mode: the new mode
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*/
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setMouseTrackingMode(mode) {
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if (mode >= GDesktopEnums.MagnifierMouseTrackingMode.NONE &&
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@ -887,7 +888,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* getMouseTrackingMode
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* @return: One of the enum MouseTrackingMode values.
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* @returns {GDesktopEnums.MagnifierMouseTrackingMode} the current mode
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*/
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getMouseTrackingMode() {
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return this._mouseTrackingMode;
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@ -895,7 +896,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* setFocusTrackingMode
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* @mode: One of the enum FocusTrackingMode values.
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* @param {GDesktopEnums.MagnifierFocusTrackingMode} mode: the new mode
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*/
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setFocusTrackingMode(mode) {
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this._focusTrackingMode = mode;
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@ -904,7 +905,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* setCaretTrackingMode
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* @mode: One of the enum CaretTrackingMode values.
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* @param {GDesktopEnums.MagnifierCaretTrackingMode} mode: the new mode
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*/
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setCaretTrackingMode(mode) {
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this._caretTrackingMode = mode;
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@ -934,9 +935,9 @@ var ZoomRegion = class ZoomRegion {
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/**
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* setViewPort
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* Sets the position and size of the ZoomRegion on screen.
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* @viewPort: Object defining the position and size of the view port.
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* It has members x, y, width, height. The values are in
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* stage coordinate space.
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* @param {{x: number, y: number, width: number, height: number}} viewPort:
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* Object defining the position and size of the view port.
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* The values are in stage coordinate space.
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*/
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setViewPort(viewPort) {
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this._setViewPort(viewPort);
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@ -946,9 +947,9 @@ var ZoomRegion = class ZoomRegion {
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/**
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* setROI
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* Sets the "region of interest" that the ZoomRegion is magnifying.
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* @roi: Object that defines the region of the screen to magnify. It
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* has members x, y, width, height. The values are in
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* screen (unmagnified) coordinate space.
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* @param {{x: number, y: number, width: number, height: number}} roi:
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* Object that defines the region of the screen to magnify.
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* The values are in screen (unmagnified) coordinate space.
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*/
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setROI(roi) {
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if (roi.width <= 0 || roi.height <= 0)
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@ -966,8 +967,8 @@ var ZoomRegion = class ZoomRegion {
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* Retrieves the "region of interest" -- the rectangular bounds of that part
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* of the desktop that the magnified view is showing (x, y, width, height).
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* The bounds are given in non-magnified coordinates.
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* @return an array, [x, y, width, height], representing the bounding
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* rectangle of what is shown in the magnified view.
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* @returns {number[]} an array, [x, y, width, height], representing
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* the bounding rectangle of what is shown in the magnified view.
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*/
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getROI() {
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let roiWidth = this._viewPortWidth / this._xMagFactor;
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@ -982,7 +983,7 @@ var ZoomRegion = class ZoomRegion {
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* setLensMode:
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* Turn lens mode on/off. In full screen mode, lens mode does nothing since
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* a lens the size of the screen is pointless.
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* @lensMode: A boolean to set the sense of lens mode.
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* @param {bool} lensMode: Whether lensMode should be active
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*/
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setLensMode(lensMode) {
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this._lensMode = lensMode;
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@ -993,7 +994,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* isLensMode:
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* Is lens mode on or off?
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* @return The lens mode state as a boolean.
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* @returns {bool} The lens mode state.
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*/
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isLensMode() {
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return this._lensMode;
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@ -1003,7 +1004,7 @@ var ZoomRegion = class ZoomRegion {
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* setClampScrollingAtEdges:
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* Stop vs. allow scrolling of the magnified contents when it scroll beyond
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* the edges of the screen.
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* @clamp: Boolean to turn on/off clamping.
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* @param {bool} clamp: Boolean to turn on/off clamping.
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*/
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setClampScrollingAtEdges(clamp) {
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this._clampScrollingAtEdges = clamp;
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@ -1087,9 +1088,7 @@ var ZoomRegion = class ZoomRegion {
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* setScreenPosition:
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* Positions the zoom region to one of the enumerated positions on the
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* screen.
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* @position: one of Magnifier.FULL_SCREEN, Magnifier.TOP_HALF,
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* Magnifier.BOTTOM_HALF,Magnifier.LEFT_HALF, or
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* Magnifier.RIGHT_HALF.
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* @param {GDesktopEnums.MagnifierScreenPosition} inPosition: the position
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*/
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setScreenPosition(inPosition) {
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switch (inPosition) {
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@ -1115,7 +1114,7 @@ var ZoomRegion = class ZoomRegion {
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* getScreenPosition:
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* Tell the outside world what the current mode is -- magnifiying the
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* top half, bottom half, etc.
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* @return: the current mode.
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* @returns {GDesktopEnums.MagnifierScreenPosition}: the current position.
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*/
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getScreenPosition() {
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return this._screenPosition;
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@ -1124,7 +1123,8 @@ var ZoomRegion = class ZoomRegion {
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/**
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* scrollToMousePos:
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* Set the region of interest based on the position of the system pointer.
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* @return: Whether the system mouse pointer is over the magnified view.
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* @returns {bool}: Whether the system mouse pointer is over the
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* magnified view.
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*/
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scrollToMousePos() {
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this._followingCursor = true;
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@ -1161,8 +1161,8 @@ var ZoomRegion = class ZoomRegion {
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* scrollContentsTo:
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* Shift the contents of the magnified view such it is centered on the given
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* coordinate.
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* @x: The x-coord of the point to center on.
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* @y: The y-coord of the point to center on.
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* @param {number} x: The x-coord of the point to center on.
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* @param {number} y: The y-coord of the point to center on.
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*/
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scrollContentsTo(x, y) {
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this._clearScrollContentsTimer();
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@ -1175,7 +1175,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* addCrosshairs:
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* Add crosshairs centered on the magnified mouse.
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* @crossHairs: Crosshairs instance
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* @param {Crosshairs} crossHairs: Crosshairs instance
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*/
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addCrosshairs(crossHairs) {
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this._crossHairs = crossHairs;
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@ -1189,7 +1189,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* setInvertLightness:
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* Set whether to invert the lightness of the magnified view.
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* @flag Boolean to either invert brightness (true), or not (false).
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* @param {bool} flag: whether brightness should be inverted
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*/
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setInvertLightness(flag) {
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this._invertLightness = flag;
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@ -1200,7 +1200,7 @@ var ZoomRegion = class ZoomRegion {
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/**
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* getInvertLightness:
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* Retrieve whether the lightness is inverted.
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* @return Boolean indicating inversion (true), or not (false).
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* @returns {bool} whether brightness should be inverted
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*/
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getInvertLightness() {
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return this._invertLightness;
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|
|
@ -1209,9 +1209,9 @@ var ZoomRegion = class ZoomRegion {
|
|||
/**
|
||||
* setColorSaturation:
|
||||
* Set the color saturation of the magnified view.
|
||||
* @sauration A value from 0.0 to 1.0 that defines the color
|
||||
* saturation, with 0.0 defining no color (grayscale),
|
||||
* and 1.0 defining full color.
|
||||
* @param {number} saturation: A value from 0.0 to 1.0 that defines
|
||||
* the color saturation, with 0.0 defining no color (grayscale),
|
||||
* and 1.0 defining full color.
|
||||
*/
|
||||
setColorSaturation(saturation) {
|
||||
this._colorSaturation = saturation;
|
||||
|
|
@ -1222,6 +1222,7 @@ var ZoomRegion = class ZoomRegion {
|
|||
/**
|
||||
* getColorSaturation:
|
||||
* Retrieve the color saturation of the magnified view.
|
||||
* @returns {number} the color saturation
|
||||
*/
|
||||
getColorSaturation() {
|
||||
return this._colorSaturation;
|
||||
|
|
@ -1230,10 +1231,14 @@ var ZoomRegion = class ZoomRegion {
|
|||
/**
|
||||
* setBrightness:
|
||||
* Alter the brightness of the magnified view.
|
||||
* @brightness Object containing the contrast for the red, green,
|
||||
* and blue channels. Values of 0.0 represent "standard"
|
||||
* brightness (no change), whereas values less or greater than
|
||||
* 0.0 indicate decreased or incresaed brightness, respectively.
|
||||
* @param {Object} brightness: Object containing the contrast for the
|
||||
* red, green, and blue channels. Values of 0.0 represent "standard"
|
||||
* brightness (no change), whereas values less or greater than
|
||||
* 0.0 indicate decreased or incresaed brightness, respectively.
|
||||
*
|
||||
* {number} brightness.r - the red component
|
||||
* {number} brightness.g - the green component
|
||||
* {number} brightness.b - the blue component
|
||||
*/
|
||||
setBrightness(brightness) {
|
||||
this._brightness.r = brightness.r;
|
||||
|
|
@ -1246,10 +1251,14 @@ var ZoomRegion = class ZoomRegion {
|
|||
/**
|
||||
* setContrast:
|
||||
* Alter the contrast of the magnified view.
|
||||
* @contrast Object containing the contrast for the red, green,
|
||||
* and blue channels. Values of 0.0 represent "standard"
|
||||
* contrast (no change), whereas values less or greater than
|
||||
* 0.0 indicate decreased or incresaed contrast, respectively.
|
||||
* @param {Object} contrast: Object containing the contrast for the
|
||||
* red, green, and blue channels. Values of 0.0 represent "standard"
|
||||
* contrast (no change), whereas values less or greater than
|
||||
* 0.0 indicate decreased or incresaed contrast, respectively.
|
||||
*
|
||||
* {number} contrast.r - the red component
|
||||
* {number} contrast.g - the green component
|
||||
* {number} contrast.b - the blue component
|
||||
*/
|
||||
setContrast(contrast) {
|
||||
this._contrast.r = contrast.r;
|
||||
|
|
@ -1262,8 +1271,8 @@ var ZoomRegion = class ZoomRegion {
|
|||
/**
|
||||
* getContrast:
|
||||
* Retrieve the contrast of the magnified view.
|
||||
* @return Object containing the contrast for the red, green,
|
||||
* and blue channels.
|
||||
* @returns {{r: number, g: number, b: number}}: Object containing
|
||||
* the contrast for the red, green, and blue channels.
|
||||
*/
|
||||
getContrast() {
|
||||
let contrast = {};
|
||||
|
|
@ -1627,11 +1636,12 @@ class Crosshairs extends Clutter.Actor {
|
|||
* already part of some other ZoomRegion, create a clone of the crosshairs
|
||||
* actor, and add the clone instead. Returns either the original or the
|
||||
* clone.
|
||||
* @zoomRegion: The container to add the crosshairs group to.
|
||||
* @magnifiedMouse: The mouse actor for the zoom region -- used to
|
||||
* position the crosshairs and properly layer them below
|
||||
* the mouse.
|
||||
* @return The crosshairs actor, or its clone.
|
||||
* @param {ZoomRegion} zoomRegion: The container to add the crosshairs
|
||||
* group to.
|
||||
* @param {Clutter.Actor} magnifiedMouse: The mouse actor for the
|
||||
* zoom region -- used to position the crosshairs and properly
|
||||
* layer them below the mouse.
|
||||
* @returns {Clutter.Actor} The crosshairs actor, or its clone.
|
||||
*/
|
||||
addToZoomRegion(zoomRegion, magnifiedMouse) {
|
||||
let crosshairsActor = null;
|
||||
|
|
@ -1660,7 +1670,8 @@ class Crosshairs extends Clutter.Actor {
|
|||
|
||||
/**
|
||||
* removeFromParent:
|
||||
* @childActor: the actor returned from addToZoomRegion
|
||||
* @param {Clutter.Actor} childActor: the actor returned from
|
||||
* addToZoomRegion
|
||||
* Remove the crosshairs actor from its parent container, or destroy the
|
||||
* child actor if it was just a clone of the crosshairs actor.
|
||||
*/
|
||||
|
|
@ -1674,7 +1685,7 @@ class Crosshairs extends Clutter.Actor {
|
|||
/**
|
||||
* setColor:
|
||||
* Set the color of the crosshairs.
|
||||
* @clutterColor: The color as a Clutter.Color.
|
||||
* @param {Clutter.Color} clutterColor: The color
|
||||
*/
|
||||
setColor(clutterColor) {
|
||||
this._horizLeftHair.background_color = clutterColor;
|
||||
|
|
@ -1686,7 +1697,7 @@ class Crosshairs extends Clutter.Actor {
|
|||
/**
|
||||
* getColor:
|
||||
* Get the color of the crosshairs.
|
||||
* @color: The color as a Clutter.Color.
|
||||
* @returns {ClutterColor} the crosshairs color
|
||||
*/
|
||||
getColor() {
|
||||
return this._horizLeftHair.get_color();
|
||||
|
|
@ -1695,7 +1706,7 @@ class Crosshairs extends Clutter.Actor {
|
|||
/**
|
||||
* setThickness:
|
||||
* Set the width of the vertical and horizontal lines of the crosshairs.
|
||||
* @thickness
|
||||
* @param {number} thickness: the new thickness value
|
||||
*/
|
||||
setThickness(thickness) {
|
||||
this._horizLeftHair.set_height(thickness);
|
||||
|
|
@ -1708,7 +1719,7 @@ class Crosshairs extends Clutter.Actor {
|
|||
/**
|
||||
* getThickness:
|
||||
* Get the width of the vertical and horizontal lines of the crosshairs.
|
||||
* @return: The thickness of the crosshairs.
|
||||
* @returns {number} The thickness of the crosshairs.
|
||||
*/
|
||||
getThickness() {
|
||||
return this._horizLeftHair.get_height();
|
||||
|
|
@ -1717,7 +1728,8 @@ class Crosshairs extends Clutter.Actor {
|
|||
/**
|
||||
* setOpacity:
|
||||
* Set how opaque the crosshairs are.
|
||||
* @opacity: Value between 0 (fully transparent) and 255 (full opaque).
|
||||
* @param {number} opacity: Value between 0 (fully transparent)
|
||||
* and 255 (full opaque).
|
||||
*/
|
||||
setOpacity(opacity) {
|
||||
// set_opacity() throws an exception for values outside the range
|
||||
|
|
@ -1736,7 +1748,7 @@ class Crosshairs extends Clutter.Actor {
|
|||
/**
|
||||
* setLength:
|
||||
* Set the length of the vertical and horizontal lines in the crosshairs.
|
||||
* @length: The length of the crosshairs.
|
||||
* @param {number} length: The length of the crosshairs.
|
||||
*/
|
||||
setLength(length) {
|
||||
this._horizLeftHair.set_width(length);
|
||||
|
|
@ -1749,7 +1761,7 @@ class Crosshairs extends Clutter.Actor {
|
|||
/**
|
||||
* getLength:
|
||||
* Get the length of the vertical and horizontal lines in the crosshairs.
|
||||
* @return: The length of the crosshairs.
|
||||
* @returns {number} The length of the crosshairs.
|
||||
*/
|
||||
getLength() {
|
||||
return this._horizLeftHair.get_width();
|
||||
|
|
@ -1759,8 +1771,8 @@ class Crosshairs extends Clutter.Actor {
|
|||
* setClip:
|
||||
* Set the width and height of the rectangle that clips the crosshairs at
|
||||
* their intersection
|
||||
* @size: Array of [width, height] defining the size of the clip
|
||||
* rectangle.
|
||||
* @param {number[]} size: Array of [width, height] defining the size
|
||||
* of the clip rectangle.
|
||||
*/
|
||||
setClip(size) {
|
||||
if (size) {
|
||||
|
|
@ -1780,7 +1792,7 @@ class Crosshairs extends Clutter.Actor {
|
|||
* Reposition the horizontal and vertical hairs such that they cross at
|
||||
* the center of crosshairs group. If called with the dimensions of
|
||||
* the clip rectangle, these are used to update the size of the clip.
|
||||
* @clipSize: Optional. If present, an array of the form [width, height].
|
||||
* @param {number[]=} clipSize: If present, the clip's [width, height].
|
||||
*/
|
||||
reCenter(clipSize) {
|
||||
let [groupWidth, groupHeight] = this.get_size();
|
||||
|
|
@ -1838,7 +1850,7 @@ var MagShaderEffects = class MagShaderEffects {
|
|||
/**
|
||||
* setInvertLightness:
|
||||
* Enable/disable invert lightness effect.
|
||||
* @invertFlag: Enabled flag.
|
||||
* @param {bool} invertFlag: Enabled flag.
|
||||
*/
|
||||
setInvertLightness(invertFlag) {
|
||||
this._inverse.set_enabled(invertFlag);
|
||||
|
|
@ -1851,11 +1863,14 @@ var MagShaderEffects = class MagShaderEffects {
|
|||
/**
|
||||
* setBrightness:
|
||||
* Set the brightness of the magnified view.
|
||||
* @brightness: Object containing the brightness for the red, green,
|
||||
* and blue channels. Values of 0.0 represent "standard"
|
||||
* brightness (no change), whereas values less or greater than
|
||||
* 0.0 indicate decreased or incresaed brightness,
|
||||
* respectively.
|
||||
* @param {Object} brightness: Object containing the contrast for the
|
||||
* red, green, and blue channels. Values of 0.0 represent "standard"
|
||||
* brightness (no change), whereas values less or greater than
|
||||
* 0.0 indicate decreased or incresaed brightness, respectively.
|
||||
*
|
||||
* {number} brightness.r - the red component
|
||||
* {number} brightness.g - the green component
|
||||
* {number} brightness.b - the blue component
|
||||
*/
|
||||
setBrightness(brightness) {
|
||||
let bRed = brightness.r;
|
||||
|
|
@ -1874,10 +1889,14 @@ var MagShaderEffects = class MagShaderEffects {
|
|||
|
||||
/**
|
||||
* Set the contrast of the magnified view.
|
||||
* @contrast: Object containing the contrast for the red, green,
|
||||
* and blue channels. Values of 0.0 represent "standard"
|
||||
* contrast (no change), whereas values less or greater than
|
||||
* 0.0 indicate decreased or incresaed contrast, respectively.
|
||||
* @param {Object} contrast: Object containing the contrast for the
|
||||
* red, green, and blue channels. Values of 0.0 represent "standard"
|
||||
* contrast (no change), whereas values less or greater than
|
||||
* 0.0 indicate decreased or incresaed contrast, respectively.
|
||||
*
|
||||
* {number} contrast.r - the red component
|
||||
* {number} contrast.g - the green component
|
||||
* {number} contrast.b - the blue component
|
||||
*/
|
||||
setContrast(contrast) {
|
||||
let cRed = contrast.r;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue