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st-button: Ignore pointer emulated touch events
In X11, pointer emulated touch events are replicated with normal PRESS, RELEASE
pair events which are generated by the server. Thus for a single tap we get:
- TOUCH_BEGIN -> TOUCH_END, PRESS -> RELEASE
This will cause st-button to send two "clicked" signals, instead of just one,
breaking extensions (like dash-to-dock) that show buttons in the main stage
which will be checked two times or that will receive the same signal two times.
(cherry picked from commit 4c11d15a07)
This commit is contained in:
parent
f645368c66
commit
5246da5837
1 changed files with 5 additions and 2 deletions
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@ -248,14 +248,17 @@ st_button_touch_event (ClutterActor *actor,
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if (event->type == CLUTTER_TOUCH_BEGIN && !priv->press_sequence)
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{
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clutter_input_device_sequence_grab (device, sequence, actor);
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st_button_press (button, device, 0, sequence);
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if (!clutter_event_is_pointer_emulated ((ClutterEvent*) event))
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st_button_press (button, device, 0, sequence);
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return CLUTTER_EVENT_STOP;
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}
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else if (event->type == CLUTTER_TOUCH_END &&
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priv->device == device &&
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priv->press_sequence == sequence)
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{
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st_button_release (button, device, mask, 0, sequence);
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if (!clutter_event_is_pointer_emulated ((ClutterEvent*) event))
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st_button_release (button, device, mask, 0, sequence);
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clutter_input_device_sequence_ungrab (device, sequence);
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return CLUTTER_EVENT_STOP;
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}
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