From 4b7e2305317deaa3695bfa10551102052a56f38a Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Sat, 18 May 2013 19:34:35 -0400 Subject: [PATCH] layout: Properly order startup initialization In order to make sure that the struts and regions are initialized, we need to make sure that we do with the conditions that nothing is transformed, like the uiGroup, and that everything is visible. These invariants broke during a fix to hide the UI until the system background texture could be loaded. Now, reorder things so that the system background is loaded, and then the UI is properly loaded, and so on. https://bugzilla.gnome.org/show_bug.cgi?id=696159 --- js/ui/layout.js | 56 ++++++++++++++++++++++++++----------------------- 1 file changed, 30 insertions(+), 26 deletions(-) diff --git a/js/ui/layout.js b/js/ui/layout.js index 9ad33f131..68166ab06 100644 --- a/js/ui/layout.js +++ b/js/ui/layout.js @@ -248,7 +248,7 @@ const LayoutManager = new Lang.Class({ init: function() { Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated)); - this._prepareStartupAnimation(); + this._loadBackground(); }, showOverview: function() { @@ -557,6 +557,25 @@ const LayoutManager = new Lang.Class({ return this._keyboardIndex; }, + _loadBackground: function() { + this._systemBackground = new Background.SystemBackground(); + this._systemBackground.actor.hide(); + + global.stage.insert_child_below(this._systemBackground.actor, null); + + let constraint = new Clutter.BindConstraint({ source: global.stage, + coordinate: Clutter.BindCoordinate.ALL }); + this._systemBackground.actor.add_constraint(constraint); + + let signalId = this._systemBackground.connect('loaded', Lang.bind(this, function() { + this._systemBackground.disconnect(signalId); + this._systemBackground.actor.show(); + global.stage.show(); + + this._prepareStartupAnimation(); + })); + }, + // Startup Animations // // We have two different animations, depending on whether we're a greeter @@ -602,32 +621,17 @@ const LayoutManager = new Lang.Class({ global.window_group.set_clip(monitor.x, monitor.y, monitor.width, monitor.height); } - this._systemBackground = new Background.SystemBackground(); - this._systemBackground.actor.hide(); + this.emit('startup-prepared'); - global.stage.insert_child_below(this._systemBackground.actor, null); - - let constraint = new Clutter.BindConstraint({ source: global.stage, - coordinate: Clutter.BindCoordinate.ALL }); - this._systemBackground.actor.add_constraint(constraint); - - let signalId = this._systemBackground.connect('loaded', Lang.bind(this, function() { - this._systemBackground.disconnect(signalId); - this._systemBackground.actor.show(); - global.stage.show(); - - this.emit('startup-prepared'); - - // We're mostly prepared for the startup animation - // now, but since a lot is going on asynchronously - // during startup, let's defer the startup animation - // until the event loop is uncontended and idle. - // This helps to prevent us from running the animation - // when the system is bogged down - GLib.idle_add(GLib.PRIORITY_LOW, Lang.bind(this, function() { - this._startupAnimation(); - return false; - })); + // We're mostly prepared for the startup animation + // now, but since a lot is going on asynchronously + // during startup, let's defer the startup animation + // until the event loop is uncontended and idle. + // This helps to prevent us from running the animation + // when the system is bogged down + GLib.idle_add(GLib.PRIORITY_LOW, Lang.bind(this, function() { + this._startupAnimation(); + return false; })); },