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cleanup: Use new indentation style for object literals
We have made good progress on object literals as well, although there are still a lot that use the old style, given how ubiquitous object literals are. But the needed reindentation isn't overly intrusive, as changes are limited to the object literals themselves (i.e. they don't affect surrounding code). And given that object literals account for quite a bit of the remaining differences between regular and legacy rules, doing the transition now is still worthwhile. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2200>
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70 changed files with 1357 additions and 852 deletions
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@ -1,7 +1,8 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const { Atspi, Clutter, GDesktopEnums,
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Gio, GLib, GObject, Meta, Shell, St } = imports.gi;
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const {
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Atspi, Clutter, GDesktopEnums, Gio, GLib, GObject, Meta, Shell, St,
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} = imports.gi;
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const Signals = imports.signals;
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const Background = imports.ui.background;
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@ -884,10 +885,12 @@ var ZoomRegion = class ZoomRegion {
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* magnification factor to of the magnified view.
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*/
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setMagFactor(xMagFactor, yMagFactor) {
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this._changeROI({ xMagFactor,
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yMagFactor,
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redoCursorTracking: this._followingCursor,
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animate: true });
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this._changeROI({
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xMagFactor,
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yMagFactor,
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redoCursorTracking: this._followingCursor,
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animate: true,
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});
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}
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/**
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@ -981,10 +984,12 @@ var ZoomRegion = class ZoomRegion {
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return;
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this._followingCursor = false;
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this._changeROI({ xMagFactor: this._viewPortWidth / roi.width,
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yMagFactor: this._viewPortHeight / roi.height,
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xCenter: roi.x + roi.width / 2,
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yCenter: roi.y + roi.height / 2 });
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this._changeROI({
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xMagFactor: this._viewPortWidth / roi.width,
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yMagFactor: this._viewPortHeight / roi.height,
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xCenter: roi.x + roi.width / 2,
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yCenter: roi.y + roi.height / 2,
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});
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}
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/**
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@ -1209,9 +1214,11 @@ var ZoomRegion = class ZoomRegion {
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this._clearScrollContentsTimer();
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this._followingCursor = false;
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this._changeROI({ xCenter: x,
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yCenter: y,
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animate: true });
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this._changeROI({
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xCenter: x,
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yCenter: y,
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animate: true,
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});
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}
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/**
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@ -1345,8 +1352,10 @@ var ZoomRegion = class ZoomRegion {
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// Clone the group that contains all of UI on the screen. This is the
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// chrome, the windows, etc.
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this._uiGroupClone = new Clutter.Clone({ source: Main.uiGroup,
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clip_to_allocation: true });
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this._uiGroupClone = new Clutter.Clone({
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source: Main.uiGroup,
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clip_to_allocation: true,
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});
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mainGroup.add_actor(this._uiGroupClone);
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// Add either the given mouseSourceActor to the ZoomRegion, or a clone of
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@ -1419,12 +1428,14 @@ var ZoomRegion = class ZoomRegion {
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// and center can be set explicitly, or we can recompute
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// the position based on the mouse cursor position
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params = Params.parse(params, { xMagFactor: this._xMagFactor,
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yMagFactor: this._yMagFactor,
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xCenter: this._xCenter,
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yCenter: this._yCenter,
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redoCursorTracking: false,
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animate: false });
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params = Params.parse(params, {
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xMagFactor: this._xMagFactor,
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yMagFactor: this._yMagFactor,
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xCenter: this._xCenter,
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yCenter: this._yCenter,
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redoCursorTracking: false,
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animate: false,
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});
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if (params.xMagFactor <= 0)
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params.xMagFactor = this._xMagFactor;
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@ -1457,10 +1468,12 @@ var ZoomRegion = class ZoomRegion {
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// over the actual mouse. However, in full screen mode, the "lens" is
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// the size of the screen -- pointless to move such a large lens around.
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if (this._lensMode && !this._isFullScreen()) {
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this._setViewPort({ x: this._xCenter - this._viewPortWidth / 2,
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y: this._yCenter - this._viewPortHeight / 2,
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width: this._viewPortWidth,
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height: this._viewPortHeight }, true);
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this._setViewPort({
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x: this._xCenter - this._viewPortWidth / 2,
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y: this._yCenter - this._viewPortHeight / 2,
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width: this._viewPortWidth,
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height: this._viewPortHeight,
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}, true);
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}
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this._updateCloneGeometry(params.animate);
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