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Port modal dialogs to the new MonitorConstraint
This commit makes ModalDialog use the new MonitorConstraint instead of custom code to force itself on the right monitor. At the same it ports wanda, which has something similar to a modal dialog, but is not using the ModalDialog module. https://bugzilla.gnome.org/show_bug.cgi?id=681743
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3e94f6bc3c
commit
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2 changed files with 11 additions and 9 deletions
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@ -14,6 +14,7 @@ const Atk = imports.gi.Atk;
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const Params = imports.misc.params;
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const Layout = imports.ui.layout;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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@ -59,6 +60,8 @@ const ModalDialog = new Lang.Class({
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this._group.connect('key-release-event', Lang.bind(this, this._onKeyReleaseEvent));
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this._backgroundBin = new St.Bin();
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this._monitorConstraint = new Layout.MonitorConstraint();
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this._backgroundBin.add_constraint(this._monitorConstraint);
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this._group.add_actor(this._backgroundBin);
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this.dialogLayout = new St.BoxLayout({ style_class: 'modal-dialog',
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@ -196,10 +199,7 @@ const ModalDialog = new Lang.Class({
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},
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_fadeOpen: function() {
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let monitor = Main.layoutManager.currentMonitor;
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this._backgroundBin.set_position(monitor.x, monitor.y);
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this._backgroundBin.set_size(monitor.width, monitor.height);
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this._monitorConstraint.index = global.screen.get_current_monitor();
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this.state = State.OPENING;
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@ -9,6 +9,7 @@ const Signals = imports.signals;
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const St = imports.gi.St;
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const IconGrid = imports.ui.iconGrid;
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const Layout = imports.ui.layout;
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const Main = imports.ui.main;
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const Search = imports.ui.search;
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@ -142,17 +143,18 @@ const FortuneDialog = new Lang.Class({
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this._button.connect('clicked', Lang.bind(this, this.destroy));
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this._button.child = this._box;
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let monitor = Main.layoutManager.primaryMonitor;
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this._bin = new St.Bin({ x_align: St.Align.MIDDLE,
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y_align: St.Align.MIDDLE });
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this._bin.add_constraint(new Layout.MonitorConstraint({ primary: true }));
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this._bin.add_actor(this._button);
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Main.layoutManager.addChrome(this._button);
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this._button.set_position(Math.floor(monitor.width / 2 - this._button.width / 2),
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Math.floor(monitor.height / 2 - this._button.height / 2));
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Main.layoutManager.addChrome(this._bin);
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GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 10, Lang.bind(this, this.destroy));
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},
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destroy: function() {
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this._button.destroy();
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this._bin.destroy();
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}
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});
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