cleanup: Remove some unhelpful unused variables in destructuring

We aren't using them, and they don't add much in terms of clarity,
so drop them to fix a couple of eslint errors.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
This commit is contained in:
Florian Müllner 2019-02-01 14:41:55 +01:00
parent 2f97a1a55d
commit 11b116cb9d
28 changed files with 68 additions and 72 deletions

View file

@ -518,7 +518,7 @@ var LoginDialog = GObject.registerClass({
_getBannerAllocation(dialogBox) {
let actorBox = new Clutter.ActorBox();
let [minWidth, minHeight, natWidth, natHeight] = this._bannerView.get_preferred_size();
let [, , natWidth, natHeight] = this._bannerView.get_preferred_size();
let centerX = dialogBox.x1 + (dialogBox.x2 - dialogBox.x1) / 2;
actorBox.x1 = Math.floor(centerX - natWidth / 2);
@ -532,7 +532,7 @@ var LoginDialog = GObject.registerClass({
_getLogoBinAllocation(dialogBox) {
let actorBox = new Clutter.ActorBox();
let [minWidth, minHeight, natWidth, natHeight] = this._logoBin.get_preferred_size();
let [, , natWidth, natHeight] = this._logoBin.get_preferred_size();
let centerX = dialogBox.x1 + (dialogBox.x2 - dialogBox.x1) / 2;
actorBox.x1 = Math.floor(centerX - natWidth / 2);
@ -546,7 +546,7 @@ var LoginDialog = GObject.registerClass({
_getCenterActorAllocation(dialogBox, actor) {
let actorBox = new Clutter.ActorBox();
let [minWidth, minHeight, natWidth, natHeight] = actor.get_preferred_size();
let [, , natWidth, natHeight] = actor.get_preferred_size();
let centerX = dialogBox.x1 + (dialogBox.x2 - dialogBox.x1) / 2;
let centerY = dialogBox.y1 + (dialogBox.y2 - dialogBox.y1) / 2;
@ -648,7 +648,7 @@ var LoginDialog = GObject.registerClass({
// figure out how tall it would like to be and try to accommodate
// but don't let it get too close to the logo
let [wideMinHeight, wideBannerHeight] = this._bannerView.get_preferred_height(wideBannerWidth);
let [, wideBannerHeight] = this._bannerView.get_preferred_height(wideBannerWidth);
let maxWideHeight = dialogHeight - 3 * logoHeight;
wideBannerHeight = Math.min(maxWideHeight, wideBannerHeight);

View file

@ -45,7 +45,7 @@ function fadeInActor(actor) {
let hold = new Batch.Hold();
actor.show();
let [minHeight, naturalHeight] = actor.get_preferred_height(-1);
let [, naturalHeight] = actor.get_preferred_height(-1);
actor.opacity = 0;
actor.set_height(0);